Prof. Aslina Baharum
Associate Professor and AI-UX Researcher
location_on Malaysia
About Aslina
Associate Professor Aslina Baharum is a recognized AI-UX researcher with a robust background in User Experience and Human-Computer Interaction. With numerous senior roles including Chair and Leader within international design and technology forums, she impacts educational technology, computing, and entrepreneurship. Dr. Baharum is esteemed for her leadership in technopreneurship and digitalization, enriching mentees with deep industry insights. Certified as a professional trainer and entrepreneur educator, she is dedicated to advancing digital learning and innovative practices.
Services Offered
Data Visualization
Creation of charts, dashboards, and interactive visuals that simplify complex data and communicate findings effectively.
Algorithm Design – Non-ML
Custom algorithm development using traditional computational techniques for search, optimization, data processing, and automation.
Data Mining
Discovery of hidden patterns, relationships, and anomalies in large datasets using advanced algorithms and statistical techniques.
Research
Gain insights and make informed decisions with our expert research services. We offer in-depth market research, data analysis, and academic studies to support your strategic goals. Whether you're exploring trends, evaluating competitors, or understanding customer needs, we provide the knowledge you need to move forward.
Image Processing
Enhancement and manipulation of images for noise reduction, object detection, filtering, or feature extraction.
Expertise
Professional Summary
The individual has a distinguished career in academia and research, currently serving as an Associate Professor at The Design School, Faculty of Innovation and Technology, Taylors University, specializing in areas such as User Experience, Artificial Intelligence, and Human-Computer Interaction. They hold significant leadership roles, including leading the Research Supervisor Enhancement program at Sunway University. With a robust background in both teaching and administrating at reputable institutions like Sunway University and Universiti Malaysia Sabah, they have held various positions such as Head of User Experience Research Group and Deputy Director at the UMS Centre for External Education. Their career reflects a strong commitment to advancing educational innovation, research development, and entrepreneurial activities, underpinned by extensive experience in software engineering, digitalization, and information systems.
Work History
Associate Professor
The Design School, Faculty of Innovation and Technology, Taylors University
Present
- Specializes in User Experience (UX), User Interface (UI), Artificial Intelligence (AI), AI-UX, Human-Computer Interaction (HCI), Interaction Design, Product/Service Design, Digitalization, Educational Technology, Software Engineering & Development, Information Visualization & Analytics, ICT/ IT/ Multimedia/ Information System (IS), and Computing/ Computer Science. Responsibilities include teaching and conducting research in these specialization areas.
Research Supervisor Enhancement
Sunway University
Present
- Leads the Sunway University Research Supervisor Enhancement (SURE) Modules, providing guidance and improvement for research supervisors within the university.
Associate Professor
School of Computing and Artificial Intelligence, Faculty of Engineering and Technology, Sunway University, Selangor
2023 – 2026
Senior Lecturer (Information System Engineering department)
Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Cawangan Melaka Kampus Jasin
2022 – 2023
Coordinator of Entrepreneurship
Faculty of Computing and Informatics, UMS
2021 – 2023
- Coordinated entrepreneurial activities and programs for students, fostering a culture of innovation and business acumen.
Coordinator, Industrial Training
Faculty of Computing and Informatics, UMS
2020 – 2022
- Managed industrial training placements for students, ensuring alignment with academic and career goals.
Ahli Jawatankuasa Teknikal ICT UMS
Faculty of Computing and Informatics, UMS
2020 – 2022
- Participated in technical ICT committee to evaluate and implement ICT strategies for the faculty.
Head, User Experience Research Group (UXRL)
Faculty of Computing and Informatics, UMS
2019 – 2022
- Led the User Experience Research Group to drive research initiatives and foster collaboration among faculty members and students.
Deputy Director
UMS Centre for External Education (UCEE)
2018 – 2020
- Oversaw external education programs and partnerships to enhance learning opportunities beyond traditional curricula.
Business Development Manager (BDM)
Entrepreneurship Research and Development Centre (ERDEC), UMS
2017 – 2019
- Led business development initiatives to support research and development projects, driving growth and securing partnerships.
Deputy Director
Entrepreneurship Research and Development Centre (ERDEC), UMS
2016 – 2017
- Directed entrepreneurial research initiatives and development activities to enhance the center's impact in innovation and entrepreneurship.
Coordinator of Entrepreneurship
Faculty of Computing and Informatics, UMS
2015 – 2018
- Managed and coordinated entrepreneurship programs to promote student startups and innovation projects.
Senior Lecturer (Software Engineering program)
Faculty of Computing and Informatics, Universiti Malaysia Sabah, Kota Kinabalu, Sabah
2014 – 2022
Information Technology Officer, F41
Forest Research Institute Malaysia, Selangor
2006 – 2013
Ticketing Officer (System & Email based)
Sepang International Circuit, Selangor
2005 – 2006
Entrepreneur / Business Owner
Aquarius Internet Café, Labuan
2003 – 2005
Education Summary
The individual has an extensive academic background with multiple advanced degrees, including a PhD in Visual Informatics from Universiti Kebangsaan Malaysia (2016) and a comprehensive list of research-focused master’s and doctoral studies from Universiti Malaysia Sabah, focusing on gamification and augmented reality in educational technologies. They are currently engaged in various research programs at notable institutions such as Sunway University, Universiti Malaysia Sabah, UNIMAS, and USM, emphasizing fields like data science, computing, and mathematical sciences. Noteworthy ongoing research projects include developing frameworks for augmented reality in practical skills for specialized learners and optimizing educational environments through gamification and andragogical perspectives.
Education History
PhD in IT, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2022 – 2026
AUGMENTED REALITY GAMIFICATION FRAMEWORK FOR PRACTICAL SKILLS DEVELOPMENT IN DEAF OR HARD-OF-HEARING LEARNERS
Master In Education By Research (Co-SV), Universiti Malaysia Sabah
Universiti Malaysia Sabah
2021 – 2024
Penerimaan Aplikasi Modul Instrument Penilaian Peperiksaan Dan Pentaksiran Menggunakan Prinsip 9 Poin Dalam Kalangan Guru Sekolah Menengah
Master In Education By Research (Co-SV), Universiti Malaysia Sabah
Universiti Malaysia Sabah
2021 – 2026
Pembelajaran Pembacaan Notasi Muzik Dalam Pendidikan Muzik Melalui Sight Reading Gamifikasi Berasaskan Kansei
MSc by Research, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2020 – 2025
Optimizing Users Engagement in E-Commerce Website Using Kansei Engineering
PhD, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2018 – Present
Framework for Designing Community Learning Engagement With Children Using Gamification
MSc by Research, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2017 – 2023
Visualization Pattern Guidelines for Designing E-Learning Website in Higher Learning Education Institutions
Doctor of Philosophy (Computing), Sunway University
Sunway University
2025
Master of Data Science, Sunway University
Sunway University
2025
Master of Science, Faculty of Computer Science and Information Technology, UNIMAS
UNIMAS
2023
Digital Game Design Framework an Older Adults’ Interaction and Experience With Digital Games Using Andragogical Perspectives
Ijazah Doktor Falsafah, Pusat Pengajian Sains Matematik, USM
USM
2024
Y-Type Random 2-Satisfiability in Discrete Hopfield Neural Network
Doktor Falsafah, Pusat Pengajian Sains Matematik, USM
USM
2025
Negative Based Higher Order Systematic Satisfiability Logic With Hybrid Black Hole Algorithm in Multi-Unit Discrete Hopefield
MSc by Coursework, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2020 – 2021
DEVELOPMENT OF AUTISM CHILDREN'S GAME APPLICATION WITH CHATBOT USING ARTIFICIAL INTELLIGENCE TECHNOLOGY
MSc By Coursework, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2019 – 2020
IMPROVING COGNITIVE IMPAIRMENT AMONG DEMENTIA USERS USING MOBILE APPLICATION
MSc By Coursework, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2019 – 2020
A STANDARD CONTENT FOR UNIVERSITY WEBSITE USING HEURISTIC EVALUATION
MSc by Coursework, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2019 – 2020
ENHANCED CONSUMER PURCHASING BEHAVIOUR IN E-COMMERCE: THE THREE-LEVELS OF EMOTIONAL DESIGN APPROACH
MSc By Research, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2018 – 2019
LEARNING LINEAR ALGEBRA THROUGH STORYTELLING GAMIFICATION STRATEGY
MSc by Coursework, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2017 – 2018
Designing Engaging Community Learning Centre With Children Using Gamification
MSc by Research, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2017 – 2019
Creating Emotional Connection Towards E-Learning Mobile Apps Design With Children
MSc by Research, Universiti Malaysia Sabah
Universiti Malaysia Sabah
2016 – 2018
a Framework for Developing Mobile-Augmented Reality in Higher Education
PhD in Visual Informatics
Universiti Kebangsaan Malaysia
2016
MSc. in Information Technology
Universiti Teknologi MARA
2010
B.Sc (Hons.) in E-Commerce
Universiti Malaysia Sabah
2003
Diploma in Digital Entrepreneurship
LRN
2019
Merit in Digital Entrepreneurship
Diploma in Digital Entrepreneurship
LRN
2018
Pass in Digital Marketing
Diploma in Digital Entrepreneurship
LRN
2018
Pass in eCommerce
PhD in IT
Universiti Malaysia Sabah
Publications Summary
Aslina Baharum has contributed extensively to research in user experience, emotional design, and mobile and web applications through various prolific publications. She has collaborated with notable institutions such as Springer, IEEE, and CRC Press and published in prestigious journals, including the Journal of Theoretical and Applied Information Technology and the International Journal of Advanced Science and Technology. Her work has been instrumental in advancing mobile learning applications, gamified educational tools, and eHealth systems. Her publications, which frequently appear in conference proceedings and peer-reviewed journals, reflect a commitment to understanding and improving user interaction experiences in digital environments.
Published Works
A Visual Learning Web Application for Enhancing AI Education
Book ChapterDeep Learning-Based Emotion Recognition in Children with Real-Time Web Application Deployment
Book ChapterElliptic PDE-Based Approach for Smooth and Customizable Vase Modelling
Book ChapterExploring the Impact of Typography on Readability for Dyslexic Readers: A Preliminary Study
Book ChapterMachine Learning-Powered Customer Lifetime Value Segmentation for Predicting Customer Value in the E-commerce Industry
Book ChapterA PRISMA Systematic Review on AI-Enhanced Virtual Reality Solutions
Conference PaperHOW CAN EXPERT CONSENSUS METHODS ENHANCE THE DESIGN OF IMMERSIVE LEARNING PRACTICAL MODELS FOR DEAF OR HARD-OF- HEARING STUDENTS IN TVET?
Journal ArticleIntelligent Systems of Computing and Informatics in Sustainable Urban Development
BookMachine Learning Approaches in Scattered Data Approximation: A Comparative Study of GPR and SVR
Conference PaperScattered Data Interpolation and Approximation Using Machine Learning: k-NN and DT Approaches
Conference PaperUser Adaptive Locomotion Adjustments to Mitigate Motion Sickness in Virtual Reality
Conference PaperA Gamification Approach to Enhancing Blood Donation Participation: A Web-Based System
Conference Paper8th International Conference on Artificial Intelligence and Virtual Reality (AIVR2025), Fukuoka, Japan during July 19-21, 2024, organized by Ritsumeikan University.
Conference PaperA SIR-UC EPIDEMIC MODEL: THE ANALYSIS OF SUSCEPTIBLE-INFECTED-REMOVED (SIR) EPIDEMIC MODEL WITH THE COVERAGE OF HEALTH INSURANCE (UNCOVERED AND COVERED INDIVIDUALS)
Journal ArticleA SIR-UC EPIDEMIC MODEL: THE ANALYSIS OF SUSCEPTIBLE-INFECTED-REMOVED (SIR) EPIDEMIC MODEL WITH THE COVERAGE OF HEALTH INSURANCE (UNCOVERED AND COVERED INDIVIDUALS)
Journal ArticleAugmented Reality in Education: Transformative Innovations
Conference PaperChallenges in Eye-Gaze Interaction Systems: A Survey
Conference PaperDevelopment of Kansei-Based Visualization Pattern for E-Learning
Conference PaperEnhancing UX Design Through Eye-Tracking and Image Processing: Practical Insights and Applications
Conference PaperImpact of Teachers’ Psychological Well-Being on Usability of Systematic Guidance for Constructing Achievement Test Items
Journal ArticleProceedings of the 4th International Conference on Advances in Computational Science and Engineering: ICACSE 2023, 16–17 December, Manila, Philippines
Conference PaperTechnology Usage For Education: Polytechnic Deaf or Hard-of-Hearing Student
Conference PaperTechnology Usage For Education: Polytechnic Deaf or Hard-of-Hearing Student
Conference PaperUnleashing the Power of Visuals: A Captivating Exploration of Scientific Data Visualization Methods and Techniques
Conference PaperUnleashing the Power of Visuals: A Captivating Exploration of Scientific Data Visualization Methods and Techniques
Conference PaperIdentifying users’ and psychological features and maladaptive coping
Conference PaperEvaluating the Effectiveness of E-Learning Website Using Electroencephalogram
Conference PaperUnveiling the Psychology of Human-Computer Interaction: Bridging the Gap for Future Advancements
Conference PaperA Review of Usability Evaluation Methods for eHealth Applications
Conference PaperA Review of Usability Evaluation Methods for eHealth Applications
Book ChapterBeyond the Screen: A Blueprint for Student Resilience—Essential Features in Mental Health Application
Conference PaperIdentifying gamified teaching elements in computer science course
Conference PaperIdentifying Gamified Teaching Elements in Computer Science Course
Conference PaperModified 2 satisfiability reverse analysis method via logical permutation operator
Journal ArticleProceedings of the 9th International Conference on Computational Science and Technology: ICCST 2022, 27–28 August, Johor Bahru, Malaysia
Conference PaperRevolutionizing Human–Computer Interaction: Unraveling the Power of Deep Learning Convolutional Neural Networks in Face Recognition
Conference PaperRevolutionizing STEM Education: BeSAR Augmented Reality Application Sparks Passion for Science in Rural Primary Schools
Conference PaperUnveiling the Psychology of Human-Computer Interaction: Bridging the Gap for Future Advancements
Conference PaperIdentifying Elements of Gamification for Reading Music Notation in Music Education
Conference PaperElements of Optimizing User Engagement in E-Commerce Website
Conference PaperA Standard Content for University Websites Using Heuristic Evaluation
Book ChapterElements of Optimizing User Engagement in E-Commerce Website
Conference PaperNovel logic mining incorporating log linear approach
Journal ArticleRelationship between online shopping sites’ design and user experience using a survey
Journal ArticleThe mediation effects of capital structure: Evidence from Malaysian and Indonesian economic sectors
Journal ArticleUser Experience in Product Design and Development: Perspectives and Strategies
Journal ArticleUser Experience in Product Design and Development: Perspectives and Strategies
Journal ArticleUX in Digital Products: A Literature Review of the Usability, and the Personal and Social Acceptance
Conference PaperA Preliminary Study on Identifying the Level of Student Engagement in Blended Learning
Conference PaperA Preliminary Study on Identifying the Level of Student Engagement in Blended Learning
Conference PaperA Preliminary Study on Music Education Using Gamification
Conference PaperA Preliminary Study on Music Education Using Gamification
Conference PaperAwareness kap on covid-19 among university students in sabah
Journal ArticleCase Study: Preliminary Design Standard for Bus Stop in Universiti Malaysia Sabah
Journal ArticleChatbot: Virtual Counsellor Using Speech Emotion Recognition System
OtherCorrelation Analysis of Student Sleep Habit during COVID-19 Movement Control Order and Self-Evaluation of Mental Health and Productivity
Journal ArticleCorrelation Analysis of Student Sleep Habit during COVID-19 Movement Control Order and Self-Evaluation of Mental Health and Productivity
Journal ArticleCorrelation assessment between working and academic performance
Journal ArticleCorrelation of Social Media Activities and University's Students Academic Performance
Journal ArticleCorrelation of Social Media Activities and University's Students Academic Performance
Journal ArticleCOVID-19 crisis: Is online learning more effective than face-to-face learning
Journal ArticleDesigning an Instrument for Gamified Community-based Application Using Critical Analysis: Preliminary Study
Conference PaperDesigning an Instrument for Gamified Community-based Application Using Critical Analysis: Preliminary Study
Conference PaperDevelopment of augmented reality Mobile apps for STEM education
Journal ArticleDevelopment of Gamification in Tourist Guide Application
OtherEffect online game addiction in study grades among university students
Journal ArticleEnhanced Consumer Purchasing Behavior in E-Commerce: The Three Levels of Emotional Design Approach
Journal ArticleEvaluation of appliances mobile controller system using expectation-confirmation theory model
Journal ArticleExploring The Factors That Influence The Success Of Digitalization In An Organization's IT Department
Conference PaperGamification for tourist guide application
Journal ArticleIdentifying Users’ Engagement in E-Commerce
Conference PaperIdentifying Users’ Engagement in E-Commerce
Conference PaperJawi using multi-maker augmented reality
Journal ArticleJawi using multi-maker augmented reality
Journal ArticleMyAgriShop: Linking Rural Farmers With Consumers To Increase Vegetable Sale and Improve Food Distribution During Covid-19 Pandemic and Beyond
Journal ArticleReducing Cognitive Impairment Among Dementia Users Through Mobile Application
Journal ArticleSMART Autistika: Mobile Game Application with Chatbot for the Learning of Autistic Children
OtherStudent Engagement in Learning: A Preliminary Study on Digital Educational Application
Journal ArticleSurvey on Kansei Engineering Methodology in E-Commmerce Design: Principles, Methods and Applications
Journal Article3-Satisfiability Data Mining Technique with Hybrid Clonal Selection Algorithm for Autistic Spectrum Disorder Screening
Journal ArticleA Game Experience Scoring Approach on Digital Educational Games and Cognitive Styles Behaviour
Journal ArticleA Game Experience Scoring Approach on Digital Educational Games and Cognitive Styles Behaviour
Journal ArticleAge-based facial recognition using convoluted neural network deep learning algorithm
Journal ArticleAnalyzing Publication Productivity Using a Web-based System: A Preliminary Study
Journal ArticleA Preliminary Study of Difficulties in Learning Java Programming for secondary school
Journal ArticleA preliminary study of identifying the visualization pattern of E-learning website for HEIs in Malaysia using card sorting method
Journal ArticleA Quantitative and Qualitative Study of User Experience Impact on Mobile Game: Preliminary Study
Journal ArticlecMMp: Corak Model Mental Pengguna Bagi Reka Bentuk Antara Muka Web
Book ChapterConsumer purchasing behaviour of emotional design in e-commerce
Journal ArticleConsumer purchasing behaviour of emotional design in e-commerce
Journal ArticleCube Polygon: A New Modified Euler Method to Improve Electric Circuit Efficiency
Journal ArticleDesign and development of an augmented reality application to learn Mandarin
Journal ArticleDesign and development of an augmented reality application to learn Mandarin
Journal ArticleDeveloping a depression detector application by integrating the DASS-21 measures: a preliminary study on university students
Journal ArticleEffect Mobile Learning Application in Children’s Interest
Journal ArticleE-learning design in Malaysian higher educational institutions: Principles and guidelines
Journal ArticleEvaluation of positive emotion in children mobile learning application
Journal ArticleEvaluation on effectiveness of learning linear algebra using gamification
Journal ArticleImproving Cognitive Impairment Among Dementia Users Using Mobile Application: An Initial Study
Journal ArticleLogic Mining in Football Matches Using k-Satisfiability Based Reverse Analysis Method
Journal ArticleMobile learning application: Flipped classroom
Journal ArticleOlder adults’ needs and worries about healthy living and mobile technology: A focus group study
Journal ArticleOlder adults’ needs and worries about healthy living and mobile technology: A focus group study
Journal ArticleThe need of gamified assessment for engaging learning experience
Journal ArticleUser Experience On Cisco Networking Academy E-Learning Platform: A Preliminary Study
Journal ArticleGamification: Effects of Achievements on User Engagement
Conference PaperUsing Kort Scale in Identifying User Experience of Children’s Mobile Learning Application
Conference PaperDevelopment of Gamification Linear Algebra Application Using Storytelling
Conference PaperAn approach in creating positive emotion for children’s e-learning based on user interface design
Journal ArticleEvaluating gender-based mobile shopping application using eye-tracking technology
Journal ArticleEvaluating users’ emotions for Kansei-based Malaysia higher learning institution website using Kansei checklist
Journal ArticleFlipped Classroom: Technopreneurship
Book ChapterIdentifying the Types of Phobia: A Preliminary Investigation to Reduce Phobia through Gaming Approach
Journal ArticleInformation visualization for food mobile application: hangri 2.0
Journal ArticleLearning Linear Algebra through Storytelling Gamification Strategy
Book ChapterLearn programming framework for malaysian preschoolers
Journal ArticleMeasure learning effectiveness among children using EEG device and mobile application
Journal ArticleMobile-augmented reality framework for students self-centred learning in higher education institutions
Conference PaperPLAY - The Way Children Learn Agriculture
Book Chapter“Sains Awal PraSekolah”: Children Mobile Learning Application using Emotional Design
Book Chapter“Sains Awal PraSekolah”: Children Mobile Learning Application using Emotional Design
Book ChapterStress catcher application for mobile stress monitoring using questionnaire-based
Journal ArticleThe Hydrological Performance Investigation of Green Roof
Journal ArticleTHE IMPLEMENTATION OF GAME DEVELOPMENT LIFECYCLE (GDLC) IN GAME DESIGN AND DEVELOPMENT
Book ChapterTHE IMPLEMENTATION OF GAME DEVELOPMENT LIFECYCLE (GDLC) IN GAME DESIGN AND DEVELOPMENT
Book ChapterThe use of VARI, GLI, and VIgreen formulas in detecting vegetation in aerial images
Journal ArticleUsers’ emotional evaluation towards kansei-based higher learning institution website using geneva emotion wheel
Journal ArticleWireless Wearable for Sign Language Translator Device using Intel UP Squared (UP2) Board
Book Chapter3-Satisfiability Data Mining Technique With Hybrid Clonal Selection Algorithm For Autistic Spectrum Disorder Screening
OtherDevelopment of Elderly Reminder Mobile Application Using Mental Model
Conference PaperSocial Computing Through Business-based: Tamu Gadang Portal
Conference PaperDiscovering Autism Child Potential Using Autism Parenting Application (ID: Po0015CA)
Conference PaperA Preliminary Study: Emotional Connection Towards E-learning Mobile Application Design for Children
Conference PaperAn Android Attendance Solution for Eco-Campus Life
Conference PaperDiscovering Autism Child Potential Using Autism Parenting Application
Conference PaperSabah Traditional Medicine Database and Application: SabahTMed
Journal ArticleA Preliminary Study of User Interface Design for Shopping Mobile Web Application Gender-based using Eye-Tracking Technology
Journal ArticleUsers’ Mental Model Pattern for User Interface Design of Mobile Shopping Apps
Journal ArticleUtilization of Electronic Business Plan for Small and Medium Enterprises (SMEs)
Journal ArticleA conceptual framework for emotional connection towards e-learning mobile application design for children
Journal ArticleAn Android Attendance Solution for Eco-Campus Life
Journal ArticleAndroid Attendance System
Book ChapterAPPRECIATIVE INQUIRY MODEL DRIVEN BLUETOOTH ATTENDANCE SYSTEM
Journal ArticleAPPRECIATIVE INQUIRY MODEL DRIVEN BLUETOOTH ATTENDANCE SYSTEM
Journal ArticleAutism Parenting Application for Autism Child Potential
Book ChapterConstruction and evaluation of a user interface acceptance questionnaire
Journal ArticleDeMuse: Music Mood Application
Book ChapterDEMUSE: RELEASING STRESS USING MUSIC MOBILE APPLICATION
Journal ArticleDesigning Engaging Community Learning Application with Children Using Gamification
Journal ArticleDiscovering Autism Child Potential Using Autism Parenting Application
Journal ArticleDiscovering Autism Child Potential Using Autism Parenting Application
Journal ArticleEvaluating Gender's Mental Model Patterns for User Interface Design: Mobile Shopping Apps
Journal ArticleGamification: Community Learning Application for Children
Book ChapterHeuristic Evaluation on User Interface Design for Cloud-based Mobile POS System
Journal ArticleIdentifying a user interface web design standard for higher learning institutions using Kansei engineering
Journal ArticleMobile Application Calculator for Inverse Method and Creamer’s Rule At Polytechnic Kota Kinabalu
Journal ArticleMobile-Augmented Reality Framework For Students Self-Centred Learning In Higher Education Institutions
Book ChapterNetmAR: Mobile-Augmented Reality for Teaching and Learning
Book ChapterOH! MY HAND: GAME-BASED CLINICAL ASSESSMENT TO ASSES MOTOR-IMPAIRED USERS (WRIST/HAND)
OtherSabah Traditional Chinese Medicine Database
Journal ArticleSerious Game for Phobia Treatment in Malaysia
Journal ArticleSmart Housing Life: Plantino
Book ChapterSPEEDAR: ARITHMETIC DRILL VIA RACING GAME
OtherStandard Kansei-based Web Design for Higher Learning Institution
Book ChapterUMS Food Mobile Application: Hangri 2.0
Book ChapterUtilizing Smartphone and Tablet for Appliances Mobile Controller System
OtherVisualization Pattern for Shopping Mobile Web Application Design based on Users’ Mental Model and Eye-Tracking Technology
Book ChapterEvaluating Player Enjoyment: 123 SuBingo Mobile Games
Journal ArticleAndroid Attendance Solution
Conference PaperDeveloping Mobile-Augmented Reality in Higher Learning Education
Conference PaperMobile User Interface Desgn based on Eye-Tracking and Users' Mental Model Patterns
Conference PaperSpeedAR: Arithematic Drills via Racing Game
Conference PaperAndroid Attendance Solution
Conference PaperAppliances Mobile Controller System using Smartphone and Tablet: HomeBot
Conference PaperBiodiversity Awareness Using Mobile Application: Ikimono Mikke
Conference PaperBiodiversity Awareness using Mobile Application: Ikimono Mikke ver 1.0
Conference PaperDeveloping Mobile-Augmented Reality in Higher Education
Conference PaperIoT Smart Boundary with LoRa
Conference PaperLocalization for E-Learning Website of Comprehensive Universities in Malaysia: Case study in UMS
Conference PaperLow-Cost Safety Door Lock
Conference PaperMobile Application with FilteringLocation, Price and Food-based: HangRi App
Conference PaperMobile User InterfaceDesign based on Eye-Tracking and Users' Mental Model Patterns
Conference PaperMusic Mood Application: DeMuse
Conference PaperReleasing Stress Using Music Mood Application: DeMuse
Conference PaperSabah Traditional Medicine Database and Application: SabahTMed
Conference PaperSecure Solar Power Bank
Conference PaperSerious Game for Phobia Treatment in Malaysia
Conference PaperSmart Housing Life: Plantino
Conference PaperUniversal Alarm Device (Outdoor activities)
Conference PaperUsers' Emotion Model for Standard User Interface Web Design using Kansei Engineering
Conference PaperA User Interface Web Design Guidelines for Higher Learning Institutions using Kansei Engineering
Conference PaperLED i-Court
Conference PaperMusic Mood Application: DeMuse
Conference PaperSmart Housing Life: Plantino App
Conference PaperEmbedding Entrepreneurship in University Curricula: A Study on Entrepreneurial Attitudes and Start-up Intention among Undergraduates in Universiti Malaysia Sabah
Conference PaperInnovation Explore of Entrepreneurship Education Among Students of Local University
Conference PaperA Preliminary Study of Users' Emotion Model for Standard Web User Interface using Kansei Engineering
Conference PaperExploring Eye-Tracking Technology for User Interface Design of Shopping Mobile Web App: A Case Study on Gender
Conference PaperExploring mobile-Augmented Reality in Higher Education
Conference PaperEvaluation of localization for e-learning website: A preliminary study
Conference PaperEvaluating the Localization for E-learning Website: Case study in Universiti Malaysia Sabah
Conference PaperEvaluating the Localization for E-learning Website: Case study in Universiti Malaysia Sabah
Conference PaperA Framework for Developing mobile-Augmented Reality in Higher Learning Education
Journal ArticleAn Evaluation of Player Enjoyment in Game-Based Learning Arithmetic Drills via Racing Game
Book ChapterCopper Oxide Anti-Wax Coating for Petroleum Pipelines
Journal ArticleEffect of Area Acoustic Panels Utilizing Coconut Coir
Journal ArticleEngaging Game Design in Learning Historical Patriotic Heroes: Students’ Perception
Journal ArticleEye-Tracking Analysis for User Interface Design of Shopping Mobile Web Application
Journal ArticleGuidelines of User Interface Design for Elderly Mobile Applications: A Preliminary Study
Journal ArticleLocalisation for E-learning Website of Comprehensive Universities in Malaysia
Journal ArticleMechanical Properties of Concrete Using Eggshell Ash and Rice Husk Ash as Partial Replacement of Cement
Conference PaperMechanical Properties of Concrete Using Eggshell Ash and Rice Husk Ash As Partial Replacement of Cement
Conference PaperStress Monitoring using Mobile phone and Wearable Technology: Stress Catcher
Journal ArticleStress Monitoring with Mobile Application: Stress Catcher 2.0
Journal ArticleGame-based Clinical Assessment to Asses Motor Impaired - Users (Wrist/Hand Disabilities)
Conference PaperGame-based Learning on the History of the Islamic Empire
Conference PaperIoT Smart Boundary with LoRa
Conference PaperLocalization for E-Learning Website of Comprehensive Universities in Malaysia: Case study in UMS
Conference PaperMobile Applicationwith Filtering Location, Price and Food-based: HangRi app
Conference PaperSamaferry Mobile App
Conference Paper1.2.3 SuBingo! A Smart Maths Game
Conference PaperElectronic Business Plan for SME
Conference PaperGender Diversity on Users’ Mental Model Pattern for User Interface Design of Mobile Shopping Apps
Conference PaperGuidelines of User Interface Design for Elderly Mobile Applications
Conference PaperInteractive Car Brochure using Augmented Reality for Perodua
Conference PaperLED i-Court
Conference PaperMobile User Interface Design based on Users’ Mental Model Patterns
Conference PaperService: I-Resquare Hub From Green UMS Crew
Conference PaperStress Monitoring using Mobile Phone and Wearable Technology: Stress Catcher
Conference PaperDeclownnification: Reducing Symptom of Coulrophobia Through Game Approach using Systematic Desensitization Technique
Conference PaperDr. CPR: Learning of Cardiopulmonary Resuscitation (CPR) through Virtual Reality Environment
Conference PaperUser Interface Design: A Study of Expectation-Confirmation Theory
Conference PaperASEAN Perspectives on the Interface Design of Location of Web Objects
Journal ArticleCrossover-first differential evolution for improved global optimization in non-uniform search landscapes
Journal ArticleIdentifying Gen Y Schema for the Location of Web Objects: A case study of ASEAN community
Journal ArticleImplementation of UMMP using the Localization of Web Objects in User Interface Design
Journal ArticleWeb User Interface: Local Websites versus Users’ Mental Model Pattern for ASEAN
Journal ArticleIdentifying Gen Y Schema for the Location of Web Objects: A Case Study of ASEAN Community
Conference PaperGeneration Y Expectations for the Location of Web Objects
Journal ArticleGeneration Y Expectations for the Location of Web Objects
Journal ArticleEvaluation of ASEAN mental models pattern of web user-centered interface design using eye-tracking technology
Journal ArticleInvestigating Adaptive ASEAN Cultural Diversity Through Users’ Mental Models for User Interface Design
Journal ArticleInvestigating Adaptive ASEAN Cultural Diversity Through Users’ Mental Models for User Interface Design
Journal ArticleASEAN Perspective on the Interface of Web Objects
Conference PaperCultural Adaptivity for Sustainable User Interface: Investigating User Expectation on ASEAN Country
Conference PaperInvestigating Adaptive Cultural Diversity Through Users’ Mental Model For Sustainable User Interface
Conference PaperTowards a comprehensive biodiversity database for conservation on vascular plants of Malaysia
Conference PaperDevelopment of Autism Children's Game Application With Chatbot Using Artificial Intelligence Technology
Book Chapterpattern of web user-centered interface design using eye-tracking technology
Journal ArticlePreliminary Study on Virtual Counsellor Mobile Application With Speech Emotion Recognition Chatbot
Journal ArticleRole of the CHM in Supporting the Development, Implementation and Updating NBSAPs
OtherTowards a Comprehensive Biological Diversity Database for the Malaysian Biological Diversity Clearing-House Mechanism
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Certifications Summary
The individual holds an extensive array of certifications indicative of a multifaceted expertise spanning digital technology, educational development, and professional training. Distinguished as a Senior Member of the IEEE Computer Society and IACSIT, and possessing professional affiliations with ACM, this individual demonstrates a commitment to excellence in computing sciences and engineering. Notable certifications from Apple, MOHE, and HRDF suggest a robust engagement in educational innovation and professional development in entrepreneurship. Furthermore, recognition as a Certified Publons Academy Peer Reviewer highlights their contribution to academic and scientific discourse, while participation in prestigious programs like the CEO@Faculty reaffirms their leadership capabilities.
Certifications
Senior Member
IEEE Computer Society
Certified HRDF Professional Trainer
HRDF
Fellow, CEO@Faculty program
CEO@Faculty
Professional Technologist
Malaysia Board of Technologists (MBOT)
Graduate Technologist
Malaysia Board of Technologists (MBOT)
Senior Member
IACSIT (International Association of Computer Science and Information Technology)
Certified Publons Academy Peer Reviewer
Publons Academy
Apple Teacher
Apple
Apple Teacher
Apple
Train the Trainer for certified HRDF
GEM Consultancy Sdn. Bhd.
MaGIC Ecosystem Builder Associate Member
MaGIC
Train the Trainer Cross Border Commerce
MDEC
Train The Trainer E-Commerce
MDEC
Fellow, CEO@Faculty
Open Learning Malaysia
Senior Member
Universal Association of Computer and Electronics Engineers (UACEE), the IRED (Institute of Research Engineers and Doctors)
Certified Executive Entrepreneurial Leaders
MOHE
Professional Membership
ACM (Association for Computing Machinery)
Certified Professional Entrepreneurial Educator
MOHE
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Profile Details
- person
Member since
2026
- location_on
Location
Malaysia
- language
Languages
English
- schedule
Availability
Available
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